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WRC6 Review… Part 4: Everything Else

So far, we've looked at the feeling, cars, and stages of WRC6. I dedicated an entire article to each of these topics, because I feel that they make up the bulk of a rally video game. This final piece is going to focus on aspects that are important, but don't carry quite enough weight to justify an individual article detailing each of them. I don't think any of you want to be reading 'WRC6 Review… Part 12: The Interface'. So, today we're going to take a look at the atmosphere, co-driver, and damage in WRC6, before wrapping up with whether or not WRC6 is worth your hard-earned money. Atmosphere: I almost dedicated an entire post to this aspect of the game, because I really do find it...
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